art
In our digital world, video game creation and animation is an art form unto itself; learn about 3D modeling, illustration, dynamic music and more.
How to Create Games in Roblox: My Journey into Development
If someone had told me a few years ago that I’d be spending hours scripting, building, and testing my own video games, I probably would’ve laughed it off. I wasn’t a developer. I didn’t know Lua. I didn’t even really understand what a game engine was. But then I stumbled into the world of Roblox — and everything changed.
By Serhii Biloshytskyi8 months ago in Gamers
The Edge of Everything
When the stars began to dim, no one noticed. Not at first. A few astronomers whispered of anomalies—of fading starlight and flickering quasars—but Earth kept spinning. The wars raged. The markets climbed and fell. The oceans swallowed cities. People moved on, oblivious to the quiet, cosmic dying above them.
By Muhammmad Zain Ul Hassan8 months ago in Gamers
Stitch Game Review
So Stitch is a game I didn't think much of because it seemed like all you do is color in the blocks. But it was more than that - see what Stitch does is that it compels your brain into thinking how would an embroidery pattern go so you not only just fill in the blocks with different colors but you have to figure out, “Okay, this section has four stitches but which way those stitches would go” and you can't just fill in the different colors and call it done. It has to be done a certain way. So when I first started up Stitch they bring you through a tutorial and I have to say the game overall is very cute very simplistic and it's definitely a cozy game. But I wouldn't pick it up if you're looking for something that doesn't test your brain because it definitely does. One thing I do notice about the game that’s different from other cozy games is that you can select what level you want to go on and it doesn't restrict you to that level. At the same time if you're a beginner and you want to automatically do an expert level puzzle, you can do that right away. You don't have to complete all of the beginner level puzzles in order to get to the expert level puzzles. At the same time, there are a lot of puzzles in between where you can challenge yourself but if you feel drained or if you're having a hard time with the puzzle that you're on you can leave the puzzle and go on to another one. There is a large variety of embroidery puzzles that you can do and recently I just discovered that they have weekly challenges. So if you complete the entire game and you don't have any more puzzles that you can do every week they will have at least 5 new puzzles that you can work on and that should tie you over until the next week. I will say that the game definitely rewards you for several things one of the things that it rewards you for is not using hints and it gives you a bonus for that. It is a very relaxing game, the controls are very easy to pick up, you can do it on the joycons or you can do it on a switch controller and another thing that makes it good for people especially neurodivergent people is that the colors are often very muted. So it's not overstimulating when it comes to the different puzzles and the different colors that it uses the colors are never neon they rarely have bright colors. The brightest colors I've seen have been the pastels which are few and far between so someone at Nintendo was definitely looking out for those who can't be over stimulated by bright lights and bright colors the developers definitely made sure to keep that in mind when building this game. Another thing that they kept in mind when creating this game is that they put out the level designs in a transparent way, so if you're not sure about a design there are no blind designs out there you have an idea of what you're putting together. You know what you're putting together because it's in the title of the puzzle you just don't know what color it's going to be. So that makes it very user friendly when it comes to what am I going to work on and then you will expect what colors you're going to use and sometimes the colors surprise you. So that is what I think about Stitch on the Nintendo Switch, it's very much a cozy game but it does have its challenges but it shouldn't stress you out because it tries its best to mimic embroidery so if you're a fan of embroidery in real life you will definitely enjoy this game and don't be surprised if you get ideas for your next project.
By Amelia Ruth Thompson8 months ago in Gamers
Why "Teaching Feeling" Game Is Still One of the Most Unsettling Yet Emotional Visual Novels Ever Made
When it comes to video games, especially visual novels, most people expect lighthearted romance, high school drama, or fantasy quests. But every now and then, a game comes along that breaks all the rules, shakes you out of your comfort zone, and forces you to think—sometimes even feel—things you didn’t expect. That’s exactly what Teaching Feeling does.
By Avneesh Kumar8 months ago in Gamers
🌍 Top 10 Open‑World Games of 2025 (So Far)
🌍 Top 10 Open‑World Games of 2025 (So Far) Intro: Entering a New Golden Age In 2025, open-world games aren’t just about size—they’re about experiences. From ancient Japan to interstellar travel, developers are crafting worlds that feel alive, deep, and distinctly human. As someone who’s been exploring these vast digital frontiers all year, here’s my journey through the top 10 open-world titles that truly define 2025—so far.
By Ali Asad Ullah8 months ago in Gamers
The Last Game: Survive or Die
The rain hadn't stopped in three days. The city was grey, heavy with hopelessness. Jihoon sat on the damp steps outside his apartment, the eviction notice crumpled in his hand. Debt collectors had taken everything except the clothes on his back and a hunger that gnawed deeper than his stomach—it burned into his soul.
By Abdullah khan8 months ago in Gamers
AI vs. Human: Are Smart Enemies Making Games Too Hard?
AI vs. Human: Are Smart Enemies Making Games Too Hard? By Ali Asad Ullah Video games have come a long way from pixelated enemies that marched in straight lines. Today, the enemies we face in games are more than just code — they’re powered by artificial intelligence (AI) that adapts, learns, and reacts to our every move.
By Ali Asad Ullah8 months ago in Gamers
Digital Games Go Mobile: From Snake to Smartphones
The year was 1997. In the palm of a teenager’s hand sat a grey Nokia 6110, nearly indestructible by design and primitive by modern standards. But inside it lived a game—Snake. There was no music, no color, no loot boxes or battle passes. Just a black dot zigzagging across a green-tinted screen, endlessly chasing its tail.
By Ali Asad Ullah8 months ago in Gamers
The Hidden Minds: History of AI in Games – From Pac-Man Ghosts to Smart NPCs
“The Hidden Minds: History of AI in Games – From Pac-Man Ghosts to Smart NPCs” Prologue: The Ghost in the Game Long before artificial intelligence ruled headlines, it lurked quietly behind pixelated eyes—calculating, chasing, and predicting your every move. Not in laboratories. Not in sci-fi novels. But in arcades, dorm rooms, and under your bedspread at 2 A.M.
By Ali Asad Ullah8 months ago in Gamers
The Evolution of 3D Gaming: PlayStation, N64, and Beyond
The Evolution of 3D Gaming: PlayStation, N64, and Beyond Introduction: The Leap from Flat to Full In the early days of video games, two-dimensional (2D) graphics ruled. Characters ran side to side, platforms stacked in flat layers, and the player’s view remained largely fixed. But the moment gaming transitioned into the third dimension, everything changed—perspective, gameplay, storytelling, and immersion. The evolution of 3D gaming marked a pivotal revolution in game history. This is the story of how it happened—led by visionaries, powered by polygons, and embraced by millions.
By Ali Asad Ullah8 months ago in Gamers










